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Wednesday, July 1, 2009

Nuke It! - The World's First Nuclear Blast Effects Calculator for a Mobile Phone

As awesome is it may sound, the news is true. ConstantSUM Games has just published the world's first Nuclear Bomb Effects Calculator. Yes, you heard me right. This is the first application, ever, for a mobile phone, which affords users the ability to drop nuclear weapons on any part of the globe and map out their corresponding radii of destruction. While the blasts correlate to historically significant bomb tests, the app could easily calculate devastation for any arbitrary yield. It isn't simply placing pretty colored rings on top of Google Maps. What does this mean for users of Nuke It? It means that the framework already exists for a good number of planned feature enhancements for the near future. Today, the calculated values of maximum overpressure are available and displayed graphically on the unlucky city of your choice. Coming soon will be the following; dynamic overpressure, maximum wind velocity, arrival times of blast waves, duration of blast waves, fireball and crater radii, thermal energy emissions and duration, and even fallout cloud and radioactive decay times. Could it get any better than that? I doubt it.

Have you ever had the morbid curiosity of wanting to know if you would survive a nuclear bomb attack if one were to be detonated some miles away from your house? Now you will know, with a high degree of certainty, what your chances for survival may be.

I've included a short video that covers the basic functionality of Nuke It! As always, any feedback would be greatly appreciated.


GameOn! Update Released and the 5000 Download Barrier is Broken

Well, it's been about two weeks since we released the update for GameOn! We went from about 3000 users to over 5000 after the release of the update. I have to confess, this was a major undertaking as a completely new bookmaker was added to the application. We now support Bodog as well as BetUS sports feeds. The original model and XML parser had to be reworked, but the end result more than makes up for those hassles. You can check out the application running in the emulator here:



As always, if anyone has any feedback, feature requests, bug reports, comments, or enhancement ideas, please let me know.

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